So, I am going to preface this with the following statement: There will be spoilers in this post about the game “Gone Home”. So, if you don’t want spoilers, I suggest that you stop reading now.
This is the first time in four years that I will not be able to personally attend this fantastic convention in Springfield Missouri. This was the second convention focused on comics and gaming that I’d ever been to. I’d read a lot (channeling my inner Hermione Granger, perhaps?) about conventions, and thought they seemed interesting
Every few weeks I go through a phase where I want to make a game of some sort. A few years ago I had an idea that I was considering Kick Starting. It was for a podcast involving the end of the world. Part of the rewards were going to be dossiers on the various
I’ve been trying to work on writing something by hand in my journal every day. I have a portable one that I write a single page entry in, and I have another covered in a houndstooth design that I have two entries in. The project has been… interesting. I’ve only spent about a week writing
I published an eBook based on an earlier blog post. That blog post detailed my notes from a panel that I did back in October for Springfield G.A.M.E. You can find my eBook here: https://www.amazon.com/dp/B00P841VBA It’s called “Player Retention” and it focuses primarily on keeping players coming back to your gaming table each week by
G.A.M.E. Panel Notes – Player Retention
Originally I was going to publish my notes with some annotations, but as I started going through fleshing them out a bit, I discovered a well of information that I wanted to get across. So. Here are my notes, typed out like I used them during the panel. I’ll have more details on what I’ll