Designing Loot for the Players

Players love loot. Next to story, it is one of the main driving forces behind a gaming session. Good loot allows your players to tell better stories, but it can also be used to challenge them. You don’t want your loot to make everything super easy, but you also don’t want it to be useless.


The Drydak

A few months ago, I posted an article about Drydak Mushrooms. It was a response prompt to a post over at /r/dnd. Since then, I’ve been brewing on the idea some more, and finally came up with a 5th edition creature responsible for the mushrooms. The creature is called the Drydak, and you can download


How to Build your world – Part One

A lot of DM’s struggle with world building, and I don’t blame’em. It ain’t easy trying to keep track of some of these things: NPCs Town Names Monster Locations Politics Kingdoms Days/Nights/Moons History Religions Magic It’s enough to give anyone a headache. Factor in that your players are probably only going to explore 1/10th of