Writing

Designing Loot for the Players

Players love loot. Next to story, it is one of the main driving forces behind a gaming session. Good loot allows your players to tell better stories, but it can also be used to challenge them. You don’t want your loot to make everything super easy, but you also don’t want it to be useless.

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The Drydak

A few months ago, I posted an article about Drydak Mushrooms. It was a response prompt to a post over at /r/dnd. Since then, I’ve been brewing on the idea some more, and finally came up with a 5th edition creature responsible for the mushrooms. The creature is called the Drydak, and you can download

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Braving the Underdark

The Unknown Our adventurers set out from Velkynvelve with a speed born of fear. They pushed themselves to their limits, only stopping long enough to rest. After what seemed like days, they were beginning to run low on supplies – food was getting scarce, with Dierdre and Eldeth only finding scraps of food that would be

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How to Build your world – Part One

A lot of DM’s struggle with world building, and I don’t blame’em. It ain’t easy trying to keep track of some of these things: NPCs Town Names Monster Locations Politics Kingdoms Days/Nights/Moons History Religions Magic It’s enough to give anyone a headache. Factor in that your players are probably only going to explore 1/10th of

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Awaken the Dead God

This post was inspired by a post over in the D&D subreddit. You can have a link here. The basis of the question is this: How does your Big Bad Evil Guy wake up a dead god? There are a few parts to figuring out how you want this to go down for your players.

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Drydak Mushrooms – D&D

The other day I was thinking about something to add to D&D and I came up with a type of Mushroom that grows native in dark, damp caves that are fed by a pocket of adamantine, or perhaps mithril. You can work it into your campaign however you want, but it helps if there’s either

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In the garden of good and evil

I like Dungeons and Dragons. I really do, but I find that some of the people who play the game get too stuck on the rules to allow themselves the flexibility required to create a good story. In this case, a DM had a group of players who decided to make use of the ever-treacherous

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Gone Home

So, I am going to preface this with the following statement: There will be spoilers in this post about the game “Gone Home”. So, if you don’t want spoilers, I suggest that you stop reading now.

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Springfield G.A.M.E.

This is the first time in four years that I will not be able to personally attend this fantastic convention in Springfield Missouri. This was the second convention focused on comics and gaming that I’d ever been to. I’d read a lot (channeling my inner Hermione Granger, perhaps?) about conventions, and thought they seemed interesting

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Spy Work

Every few weeks I go through a phase where I want to make a game of some sort. A few years ago I had an idea that I was considering Kick Starting. It was for a podcast involving the end of the world. Part of the rewards were going to be dossiers on the various

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