Archives

Designing Loot for the Players

Players love loot. Next to story, it is one of the main driving forces behind a gaming session. Good loot allows your players to tell better stories, but it can also be used to challenge them. You don’t want your loot to make everything super easy, but you also don’t want it to be useless.

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The Drydak

A few months ago, I posted an article about Drydak Mushrooms. It was a response prompt to a post over at /r/dnd. Since then, I’ve been brewing on the idea some more, and finally came up with a 5th edition creature responsible for the mushrooms. The creature is called the Drydak, and you can download

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Horrors in the Dark

The Winding Path Our party discovered, upon leaving the tomb, that their companions seemed to split into two different groups. One group seemed to retrace their steps, heading back towards the more well-traveled portion of the Underdark. The other group headed deeper along the path. After a brief discussion, Ku lead the party, with Dave

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Hello? Is someone there?

Wet The party escaped from the deep hole with Glabbagool following slowly behind them. Soggy, wet, they set up a temporary camp in the tunnel before moving forward. Ku, the adventurous spirit that he is, decided that he was going to scout out ahead of the party. Unfortunately, he was not prepared for what lay in

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Braving the Underdark

The Unknown Our adventurers set out from Velkynvelve with a speed born of fear. They pushed themselves to their limits, only stopping long enough to rest. After what seemed like days, they were beginning to run low on supplies – food was getting scarce, with Dierdre and Eldeth only finding scraps of food that would be

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Trapped in the Dark

The Underdark is a strange, mysterious, and dangerous place. There are dangers and wonders found there that would mystify and enchant even the most worldly traveler from the world above. Our Party As a Dragonborn Cleric of Bahamut, Anadar is determined to bring the light of the Platinum Dragon to the darkest depths of the

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How to Build your world – Part One

A lot of DM’s struggle with world building, and I don’t blame’em. It ain’t easy trying to keep track of some of these things: NPCs Town Names Monster Locations Politics Kingdoms Days/Nights/Moons History Religions Magic It’s enough to give anyone a headache. Factor in that your players are probably only going to explore 1/10th of

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Awaken the Dead God

This post was inspired by a post over in the D&D subreddit. You can have a link here. The basis of the question is this: How does your Big Bad Evil Guy wake up a dead god? There are a few parts to figuring out how you want this to go down for your players.

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A small town lives

So, I saw a thing asking about how to bring a small village to life. I’m going to assume this is a village near a forest, but with some arable land nearby. With that in mind, here are a few things a village needs to have in order to survive: Food Waste Disposal Water Relaxation/Recreation

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